@incublus | 1 votes | | next [–]

I understand that the depth of the characters we choose is paramount in this kind of game. So we can expand the story as much as we want. But if we want to enjoy the game, this character has to be very deep. Yes, we can be inspired, but we shouldn't expect to experience exactly the same things. Thanks for sharing, man. I'll keep this in mind if I ever play a tabletop game.

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@arduilcelebren | 1 votes | | next [–]

I will invite you one online game at the end of the summer if all goes well 🤗 we can try one shot game.
It all depends on the type of the game we want to play on the table actually, but, it is always to have a character with some small thought backstory instead of just generic npc'like character. It will make things unique and more fun!!
Thank you so much for reading 🤗🤗🙏🙏

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@littlehony | 1 votes | | next [–]

Impressive the fact that even the color of a spell can flip a move, very good review, and thanks for the tips, I feel more prepared for this kind of board games.

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@arduilcelebren | 0 votes | | next [–]

To create more fun is my final goal and hopefully I can show everyone that tabletop games are more fun or can be more fun than video games.
In the end it all comes to the table and spending quality time with friends.
Thank you so much for the comment 🙏🤗 I will try to share my experiences about tabletop games specially dungeons and dragons so maybe in the future I can find some friends on hive and play online as well 🙏🙏🙏

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@jesustiano | 1 votes | | next [–]

You know, I have always wondered why people don't really try to be creative or at least add some personal soul to their fantasy characters, specially when playing D&D, and that as a whole is something that is saddening. My usual fantasy build is based on my own self, someone filled with human flaws, but with one single stupid talent, for example, a mage would have a single talent, non elemental magic or something nonsensical like that, that could or would be broken in specific context but extremely punishing in the rest, as I'm a functional autistic person, and most of my life has felt like that, something I either excelled at one thing or totally fuck everything xD So I add that to all my characters, but I love how you try to give people the way to relate with their characters, to build the concepts they could get to implicate growth on the character.

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@arduilcelebren | 1 votes | | next [–]

That is actually harder than we think. Some people, for example one of my friend, thinks that if she makes a character with same flaw as her, she will feel unhappy and depressed all the time. I tried to explain her we can try to fight with your flaws for example if you made a character that is scared of spiders, i will create a spider related adventure for you and at the end you maybe, maybe, no longer have the same fear as before. It all depends, if the person is not comfortable anymore we can just stop.
Or I've seen it with family issues. Dungeons and dragons is usually considered fight and Adventure game but i have experiences we overcome the absence of the siblings when growing up with one of my friends as well. So there might be a chance for some therapy on tabletop games.
I will make more research about it.

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@jesustiano | 1 votes | | next [–]

If im honest, It helps to picture you to fight and overcome, but as a cyclical pattern person, I can only tell you that It is what it is... Sometimes people fears more the fear itself than the act they are allegedly fearing.

I talked about suicide and that part of my life on hive before, in a really old post... like 2 years ago. Depression has a way to make you fear it, to make you be so scared of falling that when you do, you have no wall, no protection, nothing to fight it off... Its hard to describe it, but basically, dont get a divorce if you are an aut, it destroyed me, Including someone in my life took me years, and ending things took me a lot more than that, and losing everything without going insane was harsh.

So what I could advice, try to not make her play such a character, instead, build a depressive game, something that suffocates the player and they have to play their concepts in a more cunning way to beat it, make them face a weakened version of their ongoing lives, and you will see how the game might introduce changes to them. For example, if not for the existance of two friends and the bloody game darksouls, i would not be alive here today, so roleplaying helps, IT HELPS A LOT.

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@arduilcelebren | 0 votes | | next [–]

First of all I'm sorry to hear all of this. I hope you the best..
And I'm not pushing her and did not push her to create such a character that was just a conversation between her and me 🙏🤗
The second.
I will never try to create depressive game knowingly. I can introduce some problems and some issues regarding hardcomes and the group needs to overcome them somehow. But the game itself should be totally fun. Okay there can be some defeat. There can be loses.
But overall arc and theme of the game should not be depressive. And I suggest every dm to be careful about this.
Tabletop games are places that we can hangout openly and have some fun. We can figure out how to save the town and how to beat the bad guy.
The bad guy can be the god of depression. Nothing more.
In my table and the tables I'm playing at, we eat pizza and roleplsy some stupid shit together so... most depressive or sad we've become was the loss of the town, friends and families.
I don't know if I was able to explain myself clearly 😄 but long story short, I love safe spaces.
We are trying to understand our real life fears and depressions on the table as well but not 100%. Just time to time 🤗🤗🤗🙏🙏

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@arduilcelebren | 0 votes | | next [–]

And I agree. Role-playing helps tremendously. I survived the covid Era thanks thanks to role-playing tabletop games. 👏🙏

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@incublus | 0 votes | | next [–]

I understand that the depth of the characters we choose is paramount in this kind of game. So we can expand the story as much as we want. But if we want to enjoy the game, this character has to be very deep. Yes, we can be inspired, but we shouldn't expect to experience exactly the same things. Thanks for sharing, man. I'll keep this in mind if I ever play a tabletop game.

reply